The New PSP NGP Reveal!
Today it’s being very interesting, although rumors and hype were ruing by the huge leak of info (Sony you really suck at it) from the past months, we finally have information the next PSP2, ladies and gentleman we present to you: THE NGP!
The NGP is the successor of the PSP which was reveal at the PlayStation Meeting 2011 in Tokyo. During the day this news has been updated so until now I present you what has been said about this new Next Generation Portable (NGP):
- The Hardware specifications of the NGP have been release:

- It’s been announce that this piece of technology will be “affordable” for everyone. If you remember during the PS3 launch era for Sony “affordable” meant at least 600$ Dollars, so if my calculations are correct… the NGP might be sell between 200$ - 800$ knowing how Sony understands “Affordable”.
- Speaking of affordable GameStop has priced the NGP for 999.99$... wait what? Although is no official price it was a huge mind f*ck for many people on the internet, people there is NO OFFICIAL PRICE at the moment so stay tune till Sony announces the prices for later this year.
- According to Sony: "NGP will be able to play PSP titles, [PSP] minis, [PSOne] classics, video and comics from the PlayStation Store." In other words… more money for them woohooo…
- Not all NGPs will have 3G support, Sony announced that the NGP will come in different versions and apparently only 1 version of the NGP will feature 3G and that the service will cost extra. All other versions will have Wi-Fi support. According to Sony Europe’s Andrew House “So the user gets a choice, Wi-Fi is available wherever, which clearly is the most important aspect of connectivity and that connected experience; 3G will be a subset of that.” It’s still unclear which version will have 3G and how much extra will have to be pay for more functionality.
The Following is the Press Release by Sony:
Tokyo, January 27, 2011– Sony Computer Entertainment Inc. (SCE) today announced its next generation portable entertainment system (codename: NGP), which delivers the ultimate portable entertainment experience. NGP will make its debut at the end of the year 2011.
NGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE’s experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.
Deep and immersive gaming is at the core of PlayStation’s DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to “encounter,” “connect,” “discover,” “share” and “play” with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.
Stunning OLED and Revolutionary User Interface
NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through “touch, grab, trace, push and pull” moves of the fingers.
Super Oval Design and Dual Analog Sticks
While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users’ hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.
LiveArea™
Every game title for NGP will be provided with a space called “LiveArea™” where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an “Activity” log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.
Near
SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called “Near,” developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.
New Game Medium
NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.
NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.
PlayStation®Suite (PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for Android™ based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.
SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.
In other news… after reading this is anyone interested on the PlayStation Phone? Anyone??? Oh right… worst-kept secret of all time…
Marvel VS Capcom 3 finally announces
its lasts 2 characters of its rooster.
The last two characters of MVC3 have finally been revealed and believe it or not this ones were expected by players around the world.
On the side of Capcom we have the lovely undead Hsien-Ko from Darkstalkers:
And on Marvel side the huge mutant hunter, the Sentinel:
In other news people rages against Capcom for not giving the fans Lord Raptor, Gene, Frank, Strider, or Megaman. Now we can be sure to see them on a 5 or 15 dollar DLC… greedy bastards…
Samus will not be a playable character in
Dead or Alive: Dimensions
In a interview with Head of Team Ninja, Yosuke Hayashi by Eurogamer, said the following:
“The concept of this game is basically to create the best version of Dead or Alive. Actually for the Metroid collaboration, we had help from Nintendo and they’re really friendly with us. But the concept of Dead or Alive as the best version of the game means Samus Aran or Metroid is something different. That’s why we are not focusing on that in terms of the concept. So talking about Samus Aran, is she playable or not? This time she’s not playable. But Samus Aran will be shown in the game. She comes to help the player. That’s the collaboration shown there. But how you can unlock Samus Aran? Please find out by yourself.”
Why not a playable character you may ask? I don’t know there was no problem adding a Spartan from Halo on DOA3, maybe Nintendo doesn’t want them to try their jiggle boob physics on our favorite bounty hunter… yeah right.